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3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季
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3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季.part4.rar (1.71GB)
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3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季.part3.rar (4.00GB)
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3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季.part2.rar (4.00GB)
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3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季.part1.rar (4.00GB)
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3DSMax与Zbrush次世代游戏轮胎制作教程第一季 Gumroad Next Gen Game Art Producti...教程中文名称:3DSMax与Zbrush次世代游戏轮胎制作教程第一季
教程英文名称:Gumroad Next Gen Game Art Production Part 1 by Isaac Oster
教程出品机构:Lynda
教程时长:5小时
教程格式:MP4 附工程源文件
教程使用软件:3DSMax,Zbrush
教程作者:Isaac Oster
教程语言:英语
Gumroad Next Gen Game Art Production Part 1 by Isaac Oster
This is the first section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
It covers building base meshes in 3DS Max and combining them using various modeling techniques in Zbrush. This section of the series covers constructing the high poly model.
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail. These include working with smoothing groups and the Turbosmooth Modifier in 3DS Max, and Dynamesh, Insert Mesh, and Curve Functions in Zbrush.
In case you’d like to run through the texturing pipeline, covered in Part 2, without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.
In addition to 10 videos, this product includes my custom Zbrush User Interface, wheel bolt brush, and the reference images.
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