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[设计教程下载]其它设计教程 游戏关卡设计基础入门训练视频教程

星星光 2024-01-28 99 0
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壹盘资源 游戏关卡设计基础入门训练视频教程.rar (843.00MB)
壹盘资源 游戏关卡设计基础入门训练视频教程.rar (843.00MB)
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游戏关卡设计基础入门训练视频教程本教程是关于游戏关卡设计基础入门训练视频教程,时长:1小时,大小:840 MB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Emilio Padulo,共8个章节,语言:英语。 Introduction Course to Level Design. The basics of what a level designer is, their role, and what tools they use What you’ll learn General understanding of what Level Design is The Differences between game and Level Design In Depth look at what Mechanics and Ingredients are Learn how to cater to different player types Requirements Willingness to understand what a Level designer truly is Description Introduction to Level Design Why this course is special This course not only covers the basics of what Level Design is. We also look at what tools they use in the industry In this brief course. We clear up all the misconceptions of what level designers are. We will look ath what their roles are in the industry. How they use mechanics and ingredient when creating their levels for proper balancing and pacing according to Level Design Documents. We also do a deep dive of what types of player audiences exist. My Guarantee For every student that joins the course, they will be able to ask questions about their own games and how to go about using color to develop them. I will be available to answer any and all questions for all of my students. The Course Structure The course is almost all video. It will take between 2.5 hours to complete. After you finish this course, you will have a stronger understanding of how to design your games with different color palettes. You will understand the benefits of using certain schemes to create the exact emotion or feeling you want to players to have. The course is structured into 1 main Section. Section 2: Introduction to Level Design In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more persuasive and intuitive game play experience all the while respecting a certain balance and pacing. We will also look the the different types of audiences that are present in the community. Finally we talk about production phases and when a level designer will be present in the process. Certification of completion when finishing this course When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic. Who this course is for: Level Designer Game Designers Game Developers

[设计教程下载]其它设计教程 游戏关卡设计基础入门训练视频教程

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