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Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part09.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part11.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part05.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part12.rar (59.76MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part02.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part01.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part03.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part06.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part04.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part08.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part07.rar (700.00MB)
Vintage_Fridge_3D_Modelling_a_game_asset_-_Complete_Course.part10.rar (700.00MB)
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复古冰箱游戏资产3D建模完整训练视频教程
MP4 |视频:h264,1280x720 |音频:AAC,44.1 KHz,2声道
类型:在线学习|语言:英语+ .srt |时长:59堂课(9h 9m)|大小:6.93 GB
了解如何对数字道具进行建模,重新拓扑和纹理化,并将其呈现在场景中
您将学到的内容:
Maya-3D建模
Maya-重新拓扑
Maya-展开紫外线
物质画家-纹理烘烤
物质画家-PBR纹理
虚幻引擎4-场景设置
虚幻引擎4-展示道具
要求
推荐Maya界面的基础知识
建议对Substance Painter软件有基本了解
描述
“老式冰箱:对游戏资产进行3D建模-完整课程”
关于
Polygoods的“对游戏资产冰箱进行3D建模”将带您完成老式冰箱道具的建模过程的整个流程,从而帮助您改善3D建模工作流程。它将带您了解当前2020版本的Autodesk Maya建模工作流的当前专业实践中使用的各种技能和新工具。这些课程的目的是教给您不同的技术,然后您便可以将这些技术整合到自己的个人工作流程中,以增加3D建模的创作自由度。它还将教您建模人员在Autodesk Maya中需要了解的所有知识,以创建出色的3D资源,非常适合用作视频游戏模型。
设置“老式冰箱:对游戏资产进行3D建模-完整课程”的难度有所不同;帮助您逐步学习更多高级技能。随着课程的继续进行,学习方面和技术上的难度会越来越大,从而帮助您更好地简化建模过程。
该课程将带您通过工业领先的3D数字绘画软件Substance Painter的专业纹理处理渠道。本课程将引导您完成整个工作流程以绘制资产。这些课程将向您展示纹理化PBR老式道具的所有步骤,从软件设置的基础知识和创建简单的PBR材质设置的基础知识开始。然后,这些课程将指导您完成在虚幻引擎4中设置资源的步骤。它将教您如何轻松地将3D模型和打包的纹理贴图导入到场景中。
本课程适合谁
对创建和呈现基于物理的渲染(PBR)资产感兴趣的3D艺术家
电脑游戏设计师
有抱负的道具艺术家
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 59 lectures (9h 9m) | Size: 6.93 GB
Learn how to model, retopologise and texture a digital prop and present it within a scene
What you'll learn:
Maya - 3D modelling
Maya - Retopology
Maya - UV unwrapping
Substance Painter - Texture Baking
Substance Painter - PBR texturing
Unreal Engine 4- Scene set up
Unreal Engine 4 - Presenting prop
Requirements
Basic knowledge of Maya's interface is recommended
Basic understanding for Substance Painter software is recommended
Description
‘Vintage Fridge: 3D Modelling a game asset - Complete Course’
About
This Polygoods ‘3D modelling a game asset fridge’ will help you improve your 3D modelling workflow by taking you through the entire pipeline of the modelling process for a vintage fridge prop. It will take you through various skills and new tools used within a current professional practice of Autodesk Maya modelling workflow in its current 2020 version. The purpose of these lessons is to teach you different techniques which you will then be able to incorporate onto your own personal workflow to increase your creative freedom in 3D modelling. It will also teach you everything that a modeller needs to know within Autodesk Maya so as to create a great 3D asset, that is perfect to be used as a video game model.
‘Vintage Fridge: 3D Modelling a game asset - Complete Course’ is set up with varying difficulties; helping you learn more advanced skills progressively. As we continue with the course, learning aspect and techniques will become harder, helping you to better ease into the modelling process.
The course will take you through a professional texturing pipeline of an industrial leading 3D digital painting software, Substance Painter. The course will take you through an entire workflow to paint an asset. The lessons will show you all the steps within texturing a PBR vintage prop starting from the fundamentals of software’s setup and basics of creating a simple PBR material set up. The lessons will then take you through the steps of setting up the asset within Unreal Engine 4. It will teach you how you to easily import your 3D models and packed texture maps onto the scene.....
Who this course is for
3D artists interested in creating and presenting a physically based rendered (PBR) asset
Computer game designers
Aspiring prop artists