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Houdini复杂绳索场景特效教程 FXPHD – HOU140 – Houdini FX Tool Building
FXPHD – HOU140 – Houdini FX工具制造基金会
MP4 1920x1080 |总时间:4h 43m | ENG |包含的项目文件
此入门级产品旨在使您从扎实的工具构建基础入手,展示如何创建复杂的Houdini文件,以便在管道中花费最少的精力即可运行数十甚至数百张照片。本课程主要侧重于Houdini概念(称为OTL),这是一种从其他节点中构建自己的节点的方法。为此,本课程从创建一个对象级节点开始,该节点将自动从任意摄像机生成放射地理。
我们将展示如何向用户提供挂钩,以便他们可以自定义设置的各个部分,如何创建自定义视口手柄以及如何通过发现效率低下并修复它们来改善设置。我们将使用Python通过OTL的HDAModule深度控制Houdini,并研究如何利用各种特殊命名的脚本来进一步自定义Houdini处理新节点类型的方式。
当第二天早上为每个人准备好引人注目的第一个版本时,没有什么比给他几十个镜头来做并看着主角的眼睛更大的了。在本课程结束时,您将可以轻松创建各种设置,以完成此操作。
罗伯特·托马斯(Robert Thomas)在达拉斯的得克萨斯大学学习视觉效果,在那里他修了Houdini的两个学期,并坠入了爱河。在与Side Effects进行实习期间,他对Houdini和特效工作的热情激增,六个月后,他在Digital Domain从事梦job以求的工作,参与了2012年Roland Emmerich电影的制作。在Digital Domain工作了10多年,Robby被吸引到他可以为其他艺术家建立Houdini设置,并为这些艺术家提供支持,从而解决所有技术问题。
FXPHD – HOU140 – Houdini FX Tool Building Foundation
MP4 1920x1080 | Total time: 4h 43m | ENG | Project Files Included
This introductory level offering aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline. The course is primarily focused on a Houdini concept called OTLs, which is a way to build our own nodes out of other nodes. To that end, the course starts by making an object-level node that automatically generates emission geo from any arbitrary camera.
We'll show how to provide hooks to users so that they can customize parts of the setup, how to create custom viewport handles, and how to improve the setup by finding inefficiencies and fixing them. We'll use Python to control Houdini on a deep level with the OTL's HDAModule, as well as looking at how to leverage various specially named scripts to further customize how Houdini treats our new node types.
There's nothing quite like being given several dozen shots to do and watching your lead's eyes widen when you have a compelling first version ready for each of them by the next morning. By the end of this course, you'll be well on your way to creating the kinds of setups that let you do just that.
Robert Thomas studied visual effects at the University of Texas, Dallas, where he took two semesters of Houdini and fell in love. His passion for Houdini and effects work blossomed during an internship with Side Effects, and 6 months later he landed his dream job at Digital Domain working on the Roland Emmerich film 2012. During his 10+ years at Digital Domain, Robby was attracted to tasks where he could build Houdini setups for other artists, and support those artists, solving any technical issues along the way.