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Maya角色骨骼技术训练视频教程第二季第四部
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Maya角色骨骼技术训练视频教程第二季第四部 cmiVFX Creature Creator’s Handbook ...教程中文名称:Maya角色骨骼技术训练视频教程第二季第四部
教程英文名称:cmiVFX Creature Creator’s Handbook Volume 2 Part D
教程出品机构:cmiVFX
教程时长:3小时
教程格式:MP4 附工程源文件
教程使用软件:Autodesk Maya
教程作者:Simon Payne
教程语言:英语
cmiVFX Creature Creator’s Handbook Volume 2 Part D
These are some of the most essential aspects of facial rigging and skinning that you can find. Volume 2 part D of Creature Creator’s Handbook will take your rigging and animation work to a whole new level. Our expert mentor, Mr. Simon Payne, demonstrates how to add blendshapes and their controls, you’ll learn how to automate the mirroring of blendshapes, you’ll learn about the spSimpleControls tool and the spRenamer utility, fine-detail facial controls, using our own save/load utility for skin weights, solving skinning issues, and overall optimization of the puppet rig. This is top-notch instruction that simply can’t be found anywhere else and Simon Payne’s teaching methods are absolutely fantastic. This is rigging and animation at its finest. NOTE: If you’re new to this course, you’ll need to watch volume 1, as well as volume 2 part A, part B, and part C before beginning part D. Due to the large amount of information covered in volume 2 of this course, it has been split into five parts labeled A, B, C, D and E. You’ll need to watch the entire course to fully understand this material. So, if you’re all caught up on the previous material, enjoy Creature Creator’s Handbook Volume 2 Part D
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